12.12 – The Vestibule

Einarr raised the chisel to the wall and gently tapped it with the hilt of his belt knife. As he drew the vertical line he focused on the defensive aspects of the rune. “We seek” tap “A dvergr friend” tap tap “Who is lost” tap. “We come,” he said, starting on the outward angle, “to aid him in his quest.” Read more…

True Freedom!

Life beyond the walls

36So if the Son sets you free, you will be free indeed. (John 8)

Recently my family and I had a chance to watch a move named, “Freedom” . The movie was about a family attempting to escape slavery in the southern states of USA to the free Canada in the north, through the renown Underground Railroad.

I didn’t realize though that the movie was a bit age inappropriate for the younger ones. One of them was woken up by a nightmare that night. The mistreatment of the slaves is extreme, and should not be done to anyone.

On the more positive side of the movie experience, I have to say that I just stumbled on it as I was searching for something for us to watch together. The title, “freedom” attracted me and the curious me wanted to know what about freedom it was talking about.

On one…

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12.11 – Door to Myrkheim

The three of them stood in front of what was very plainly a magical gateway, wondering how they’d missed it until they were right on top of it. Each stone of the arch was carved with a single rune, which glowed faintly. Beside the door, written in Imperial script, was a small plaque, with a plainly magical chisel hanging beside it. “Draw here the Thorn rune and state your intention,” he read. Read more…

12.9 – The Barren Isle

A dry wind swept across the barren plain under a gray sky when they awakened the next morning. Einarr, as the first up, sat up to survey the land around them. Not long after, Vali returned from his patrol.

“Well? How bad is it?”

The ghost offered a wan half-smile. “Miles and miles of… this, I’m afraid. Nothing but flat dirt and rocks, except for the glacier that basically cuts the land in half, and most of that is dirt-colored too.” Read more…

12.8 – Landfall

“A guardian? What do you mean?” Kaldr’s brows lowered.

“Just that.” Runa sighed. “The High Roads of Ljosalfheim require magical knowledge particular to the alfs to even find, let alone enter. The dvergr will be no more keen to allow mortals into their realms: if the entrance to the paths is a physical place, it stands to reason that there would be gates or guardians or such, if only to keep treasure-hunters at bay.”

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12.7 – Kraken

Fighting a Kraken was a losing proposition, ordinarily, even in a longship with a full crew. Einarr didn’t want to think about what their chances were in the Villgås, with only the six of them. Five, really: Runa’s queasiness had not been helped by their abrupt maneuvers. That also meant, of course, that they could not count on her to bolster their stamina for the flight.

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12.4 – Bar Hopping

Their second stop was at a place called The Grey Gate. Other than being a less-likely haunt for freeboaters on leave, its chief benefit was its proximity to the foundry and the timber yard in the city. Once again Einarr and Kaldr seated themselves in an unobtrusive corner, ordered a pair of ales, and sat watching the crowd.

Kaldr spotted them first: a pair of smiths, Read more…