After three days of sneaking and scouting and planning, Troa reported that the rest of the fleet had been spotted off the southern coast. That meant two things: there was only so much time before the Squiddies moved, and they needed to move first.
Monthly Archives: January 2022
14.15 – Broken Camp
When dawn broke, the water outside their little cove roiled, as though it were teeming with something just beneath the surface. Almost certainly something horrific, under the circumstances. There would be no getting a small boat through, and while they might be able to get one ship through, the cost was far steeper than either Captain was willing to bear – especially when Kaldr, knowing that he would be tasked with their strategy, had a handful of pigeons aboard. It was not a perfect solution, but it would save them a useless fight.
14.14 – Hidden Fortress
Einarr staggered to his feet, trying desperately to catch his breath. Thankfully, the others seemed to have the cat well in hand – for now, anyway. He watched as they ducked and weaved around the creature, taking their shots as they came. Thankfully, too, Sinmora had done more than just devour its double. It was favoring the injured foot heavily: probably, soon they would have to worry about the beast trying to run away. Which meant Einarr really needed to get his sword back.
14.13 – Misdirection
Hastily, they reformed into a circle. A single giant cat was bad enough, especially since they could count on it being corrupted. But two?
“They must be mates,” Troa gasped as he ducked a tentacle.
“You think?” Thjofgrir cut at the tentacle as it withdrew, with no apparent effect.
14.12 – Night Tracking
Along the shore of the inlet stood a grove of trees that hung out over the water. To its left, a stretch of sand glowed in the moonlight: they could hardly ask for a better location to go ashore and conceal the boats.
Once the Heidrun and the Lúmskulf were camouflaged by the trees, the twin crews made a cold camp. Read more…
14.11 – Night Raid
In the end, they had to dispatch Hrug to assist with burning what remained of the city. There simply wasn’t enough left which would burn hot enough to properly cremate those slain in Eskidal, but a funerary circle added the strength of Hrug’s will to the flames and reduced the charnel ground to ash. The midday sky behind them was orange-lit gray from the blaze as the fleet made its slow exit from the shallow waters around the island.
14.10 – Ruins
The ruins of Eskidal bore a striking resemblance to what remained of Kem, save for one minor detail: there were no runes. Even on buildings which were still more or less intact, neither Einarr nor Hrug could find a trace of a fire rune, and never mind that the fire had plainly burned hot – perhaps as hot as the Muspel shroud. It was a puzzle – right up until they reached the central square.
14.9 – Eskidal
A midsummer storm loomed on the horizon the next dawn as the fleet of ships, led by Einarr on the Heidrun, sailed out of Blávík harbor. Einarr bared his teeth, wondering if that was a natural storm or if they would have to face one of the demon ships so soon into their journey.
“Problem, sir?” Naudrek said as he passed by.