Einarr ignored the throbbing in his temples as the last of his men gathered together around the now-silent tower. They had lost two or three handfulls of men out of the crews of two ships – more than Einarr liked, after his years wandering, but acceptable under the circumstances.
Monthly Archives: February 2022
14.23 – Breathing Space
The fiery arrow was not, by itself, enough to finish off the abomination, but the way that fire spread over its body Einarr didn’t think it would last much longer, and its flailing was very shortly going to put his team in danger. He raised his voice and cupped a hand to his mouth. “Jorir! Everyone to me!”
14.22 – Rune Work
The one upside to being in the killing field, as far as Einarr could tell, was that the flaming arrows were also pelting the cultists they fought. Such a consolation was cold, however, with he and his men being beset in three different ways. The abomination, though weakened, still fought viciously, and the late-arrived team on the edge of the field was pressed hard by the cursed warriors and the knights who directed them.
14.21 – Fire and Ice
The monstrosity croaked, loud enough to make Einarr’s ears ring. It had been the right call to leave Hrug above – indeed, it had been by far the best way to signal the fleet – but Einarr was not half the sorcerer the mute was. His men leapt at the winged blob again. He heard a whumpf, followed by the crack of stone and a thud. Another man down.
14.20 – On Land and Sea
Stigander lowered his glass and sighed. The fortress was burning, and he hadn’t seen a signal yet. That was very shortly going to become moot, however, judging by the commotion on the docks. At least the blockade was already set up. He didn’t even look over his shoulder before he gave the order, certain that Bardr was where Stigander expected. “We can’t wait any longer. Something must have happened to the lookout. Signal the others.”
14.19 – Ambush
The five men hurried through the fortress town at Troa’s lead, keeping to small side streets and alleys as much as they could. Still, they could not avoid all combat, and they were not the only team that ran into trouble, based on the sound of things.
The clang of battle could be distantly heard in every direction save one – the coast – and at any given intersection it could jump out at them from any direction. I’m not sure what you’re waiting on, Kaldr, but I think they’re distracted.
14.18 – Spear and Shield
The knight drew back his spear and lowered himself into a guard mirroring Einarr’s. “How dare you!”
“What, don’t believe me? I’ll prove it with steel.”
Einarr could see the madness in his opponent’s eyes now. If he pushed any harder, he might go over the edge – and really, who would want that? He shut his mouth, and he and the knight circled, each looking for a weakness in the other’s guard.
14.17 – Talon Knights
Jorir shouldered his way forward as Einarr slipped back into the open space behind their line. I wonder how the other teams are getting on? He shook his head: there was no way to find out, and he had more important matters to hand.